Counter Attack: the football board game

£17.5
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Counter Attack: the football board game

Counter Attack: the football board game

RRP: £35.00
Price: £17.5
£17.5 FREE Shipping

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Description

Dices are the engine of the game, cannot hide that, but what in football could be predict with perfection? They are always related to player statistics, so could happen that a weak player in heading could win an aerial battle, but it will not happen so often, as it have to be! A tie results in a loose ball as normal, however you still need to roll for it as normal even if the direction is behind the goalkeeper, the ball may still go out of play but there is a chance it could result in a goal! When you link passes and moves together and outwit an opponent to get a shot off you do want to jump up and shout and I find my heart rate rising as I am about to pull off a ruse, casually chatting about nothing in particular when my mind is screaming “PLEASE DON’T NOTICE, PLEASE DON’T NOTICE”. Longevity Now that you've got enough down to play the game lets add all the little gritty bits that cover specific situations or rules that don't come up much.

Even though he considers Caledonian Thistle a football team, Colin has managed to take a football match and break it down into its fundamental parts and put it on the table. Tactical Highs P.s: the game is for 2 players, but is great also in more, everyone will have fun, because everyone has a football coach inside his soul! The draft is fun and is the start of the game though not a part of the 90 minutes of match time. You deal four keeper cards face down and select one each. Next, you deal 4 player cards face up and taking it in turns you take one until they are gone, then you deal four more, switch the player who chooses first and continue until you have 15 outfield players each. for a defending save if the goalkeeper moved during Step 1 of the snapshot and the saving hex is still 2 or 3 spaces away. When defending your mind races “is he trying to make me think he is going to strike from there or is he actually going to strike from here and make me think he is trying to strike from there or is it a bluff and really he is….. “This is the most strategic part of the game, can you get a player within shooting distance and then get him away from a defender so that you get a clear shot on goal whilst making your opponent think you are going to strike with another player altogether? The great thing is despite his addiction and knowledge I still win about half the games we play. Admittedly he’s 10 and I am 48 but I will take any victory at this point.

In Season 3, 27% of Cup matches saw teams of lower divisions advancing over stronger opponents. The final featured a team from the 5th league!!We have changed how we play a little since we first received the game. Firstly, we started playing by laying out a 4-4-2 or 4-3-2-1 or any other formation we wanted to try and instead we now keep our formations but keep a flatter line than a traditional football match because we feel we can get players where we need them faster this way. I do not want to go into an explanation of the rules which I am very tempted to do as I still feel I need to refer to the manual when making some moves. The game is simple but complicated, a lot like football and we have made a lot of mistakes. A big thank you to Matthew Kato for stepping up to bring his sports expertise to this week's column. You will need a printer, laminator and a corner clipper but if you get those things you will be able to play YOUR team, you could choose players from all over the world because board gamers are something special.

Any player who suffers a second injury cannot continue and play must be stopped for a set piece so they can be substituted. A second yellow card gives a player a red card and they will then be sent off and the counter removed from the board for the rest of the game. Each player counter occupies the hex they are in, and no other players can move through or share their hex, the player also has a Zone Of Influence on the 6 adjacent hexes around them (ZOI for short), where they can make attempts on the ball but other player counters can move through and stop in. I will be separating the rules into all the normal rules here, and some more specific rules and advanced tactics in the next section. One of my favorite things about the board gaming hobby is the way games explore such a wide array of concepts, themes, and genres. The constraint of abstraction that is necessary to reduce a situation into something that can be clearly articulated on the table breeds a fascinating array of results. For longtime tabletop enthusiasts, much of the joy of a new game is discovering the way the designers and artists have crafted something that "feels" like the concept or activity the game presents, whether that idea is Lovecraftian monsters or bird-watching. Goalkeepers - The goalkeepers can be moved during a movement phase or any final third actions just like any outfield players. The goalkeeper also gets some free movements, if the ball enters the penalty area from an opposing player's action, such as a high pass which has a destination in the box, or a player dribbling into the area, then you may move 1 space, this move happens as soon as the ball enters the box, so if it is due to an opponent dribbling you move 1 space as soon as they move onto a hex for the penalty area, then they finish their move. If your opponent dribbles in and out from the box several times during one move you get to move one hex every time they do. There is a free move of your PACE any time after your opponent has played a long pass action. There is also a free move of one space if your opponent shoots from outside the penalty area. If a high pass into the box will be within range for your goalkeeper to challenge in the air, and the goalkeeper has not already had the 3-hex move, you may take a free move of 3 hexes for your goalkeeper but he must then challenge for the ball, with a -1 penalty if it is two hexes away as usual. After an aerial challenge your goalkeeper cannot move in the following movement phase, but he can still take any free movements for the ball entering the penalty area of for snapshots.Whilst there isn’t a great deal of weight to the player counters and balls they are very good quality with high-quality printing. This is important as you will be relying on the numbers printed on each counter to link to your drafted team. Player Cards Everything happening on the field feels realistic, and players moves are gorgeous to see if you love a bit of football tactic; if you just want to play a board game, is fantastic too, the strategic part is fundamental. Now you need to assign your players to their position. This can take some time and is also an excellent part of the game which, when I read the rules, felt could be frustrating however, I am yet to be in a position where I cannot put together a team with players in appropriate positions. If you feel you will be overpowered by more experienced players you can keep an eye for the next Beginners Cup which is a preparation competition for players with no official league experience.

We also tried to secure and play players with pace, pace was king, but have found that whilst it’s important for movement, especially on the wing, accurate passing is the true ruler. A good High Pass will get the ball where you want it avoiding other players’ zones of influence. This is an area around each player.

Before we begin talking about the game I want to talk about the components. Colin Webster, the designer of the game, was kind enough to send a copy of the game for us to review and with the standard copy he also sent another team. Set Pieces - Whenever a set piece occurs and the teams are repositioned you may pause the game timer. For a throw-in a movement action is used rather than player repositioning so the timer will keep running. Throw-in - Choose a player to take the throw and place them on the edge hex where the ball went out of play. Take a movement phase, then you may take a second movement phase if you want. The throw in has a range of a header, it can either be thrown to a player’s head, where a header must follow, or it can be thrown to feet or an empty hex, treat it as a standard pass with the reduced range for interceptions and follow up actions.



  • Fruugo ID: 258392218-563234582
  • EAN: 764486781913
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