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Games Workshop - Warhammer 40,000 - Space Marines: Assault Intercessors

£22.225£44.45Clearance
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TARGET: One ADEPTUS ASTARTES ADEPTUS ASTARTES ADEPTUS ASTARTES ADEPTUS ASTARTES ADEPTUS ASTARTES ADEPTUS ASTARTES ADEPTUS ASTARTES ADEPTUS ASTARTES unit from your army that is below its Starting Strength.

Algeria, American Samoa, Andorra, Angola, Anguilla, Antigua and Barbuda, Argentina, Armenia, Aruba, Azerbaijan Republic, Bahamas, Bahrain, Bangladesh, Barbados, Belarus, Belize, Benin, Bermuda, Bhutan, Bolivia, Bosnia and Herzegovina, Botswana, Brazil, British Virgin Islands, Brunei Darussalam, Bulgaria, Burkina Faso, Burundi, Cambodia, Cameroon, Cape Verde Islands, Cayman Islands, Central African Republic, Chad, Chile, China, Colombia, Comoros, Cook Islands, Costa Rica, Czech Republic, Côte d'Ivoire (Ivory Coast), Democratic Republic of the Congo, Djibouti, Dominica, Dominican Republic, Ecuador, Egypt, El Salvador, Equatorial Guinea, Eritrea, Ethiopia, Falkland Islands (Islas Malvinas), Fiji, French Guiana, French Polynesia, Gabon Republic, Gambia, Georgia, Ghana, Greenland, Grenada, Guadeloupe, Guam, Guatemala, Guinea, Guinea-Bissau, Guyana, Haiti, Honduras, Hong Kong, India, Indonesia, Iraq, Israel, Italy, Jamaica, Japan, Jordan, Kazakhstan, Kenya, Kiribati, Kuwait, Kyrgyzstan, Laos, Lebanon, Lesotho, Liberia, Lithuania, Luxembourg, Macau, Macedonia, Madagascar, Malawi, Malaysia, Maldives, Mali, Marshall Islands, Martinique, Mauritania, Mauritius, Mayotte, Mexico, Micronesia, Moldova, Mongolia, Montenegro, Montserrat, Morocco, Mozambique, Namibia, Nepal, Netherlands Antilles, New Caledonia, Nicaragua, Niger, Nigeria, Niue, Oman, Pakistan, Palau, Panama, Papua New Guinea, Paraguay, Peru, Philippines, Puerto Rico, Qatar, Republic of Croatia, Republic of the Congo, Reunion, Romania, Rwanda, Saint Helena, Saint Kitts-Nevis, Saint Lucia, Saint Pierre and Miquelon, Saint Vincent and the Grenadines, Saudi Arabia, Senegal, Serbia, Seychelles, Sierra Leone, Singapore, Slovakia, Slovenia, Solomon Islands, South Africa, South Korea, Spain, Sri Lanka, Suriname, Svalbard and Jan Mayen, Swaziland, Taiwan, Tajikistan, Tanzania, Thailand, Togo, Tonga, Trinidad and Tobago, Tunisia, Turkey, Turkmenistan, Turks and Caicos Islands, Tuvalu, Uganda, Ukraine, United Arab Emirates, Uruguay, Uzbekistan, Vanuatu, Vatican City State, Venezuela, Vietnam, Virgin Islands (U.For each 1, one model equipped with a Hazardous weapon is destroyed ( CHARACTERS, MONSTERS and VEHICLES suffer 3 mortal wounds instead).

To do so, roll 2D6: if the result is greater than or equal to the best Leadership characteristic in that unit, the test is passed; otherwise, the test is failed and, until the start of your next Command phase, that unit is Battle-shocked. They ALWAYS hype up their stuff a lot and assume people play the game in a specific way which usually is pretty far from reality. TARGET: One ADEPTUS ASTARTES ADEPTUS ASTARTES ADEPTUS ASTARTES ADEPTUS ASTARTES ADEPTUS ASTARTES ADEPTUS ASTARTES ADEPTUS ASTARTES ADEPTUS ASTARTES TRANSPORT unit from your army that has no models embarked within it, and one ADEPTUS ASTARTES ADEPTUS ASTARTES ADEPTUS ASTARTES ADEPTUS ASTARTES ADEPTUS ASTARTES ADEPTUS ASTARTES ADEPTUS ASTARTES ADEPTUS ASTARTES INFANTRY unit from your army wholly within 6" of that TRANSPORT. Sergeants may carry a power weapon or power fist into the fray, making them a threat to heavier armour while their comrades bury the enemy under a storm of chainsword cuts.Each time an attack is made with such a weapon, if that attack scores a Critical Wound, no saving throw of any kind can be made against that attack (including invulnerable saving throws). Some weapons can inflict strikes of such power that they make a mockery of armourWeapons with [DEVASTATING WOUNDS] in their profile are known as Devastating Wounds weapons.

EFFECT: Your unit can make a Normal move of up to D6", or a Normal move of up to 6" instead if it is under the effects of the Tactical Doctrine. If a model is equipped with one or more Pistols, unless it is a MONSTER or VEHICLE model, it can either shoot with its Pistols or with all of its other ranged weapons. These ensure their warriors, and the belligerent machine spirits inhabiting their war engines, deliver their fire with inescapable accuracy. Each time a model with this ability makes an attack that targets your Oath of Moment target, you can re-roll the Hit roll. When such a unit is selected to shoot, you can only resolve attacks using Assault weapons its models are equipped with.Considering Intercessors have been directly compared to the Legion Tactical Squads of the Great Crusade and Heresy, there's a precedent for footsloggers with melee equipment.

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