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Dominion: Plunder Expansion - Strategy Card Game, Sea Exploration & Plundering, Rio Grande Games, for Ages 14 and Up, 2-4 Players, 30 Minute Playing Time

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Later on I realized Traits could be stronger than they'd been. So, that earlier Trait with no bad part. It does not spark joy. For Seaside , Prosperity , and Hinterlands 2E hot takes (all hosted by tracer), the new cards were inserted into the 2021 list, in the method used in 2019. Cantrip, next time you shuffle, you first get a card from your discard pile to hand. That sounds interesting.

If emptying a Supply pile causes you to play this (e.g. you gain the last Search and play it with Innovation ), that won't trigger the Search (it triggers off the next Supply pile that's emptied). Comes with a Copper. And hey the bad part by itself. It just kills the pile too often. It's cute when it doesn't. If you Throne Room a Search, Throne Room will stay out with Search until a pile empties, and then you'll trash Search once but gain two Loots (and discard Throne Room that turn). In addition, you may play one action card per turn, these cards may provide you with extra money, extra card draws, the chance to buy two cards this turn, or even provide extra actions allowing you to chain multiple action cards together. These are where the meat of Dominion lies, as each game you choose 10 different kingdom cards from the 25 different kingdom cards supplied, even the base version of Dominion has 3,268,760 different variations!

I tried cantrip Silver gainer again (outtake from Dark Ages). It came with a Cargo so it would be good. Also a VP card. Worth 10VP if you have 2+ copies. The "is VP" part was soon dropped for being too hard to remember and not usually relevant (they go together). It lasted a while and was interesting sometimes and then was "I must replace this card that does nothing." July-December 2022, hosted by nasmith99: In each round of voting, people were presented with a random card and were asked to vote where in the partial list it should be inserted; the card was then inserted at the median vote. 2022 was a noteworthy year because it featured Allies , Plunder , multiple second editions, and errata that affected several cards in big ways (e.g. Merchant Guild and Port ). At the start of a game with a Trait, choose a random Action or Treasure Kingdom card pile to put the Trait on; then during that game, cards from that pile are affected as indicated on the Trait. Following the reintroduction of Duration cards in Adventures, every expansion since has also included them.

When you gain this other than while playing a copy of it, or discard it not in Clean-up, may play it. Trying for make-me-into-Trail. If you play this with Band of Misfits , it will stay in play until a Supply pile empties. When one does, you trash nothing and gain a Loot. Because there are only five copies of Plunder, players will end up with an unequal distribution of copies if the pile empties. In Kingdoms where Plunder is important, this may make winning the split more of a consideration than it is with other cards. If your engine can consistently play three Plunders every turn to your opponent’s two, you’ll outscore them in the long run.We’re firmly into the more complex side of Dominion expansions now with Empires, which adds a bit of Roman flavor to the usual medieval theme, with chariot races and gladiators. In terms of new mechanics, the big ones are Debt and Landmarks. Cards that were gained and set aside on Quartermaster are still yours at the end of the game. So you can gain Estate s and leave them set aside forever (effectively exiling them). When you gain or trash a card, may discard this, to trash the gained card or gain the trashed card. Tries hard but doesn't do enough. When gain, reveal top 3, play the Actions/Treasures, discard the rest. Super Gamble, was super nuts. Then there was a one-card Gamble. There are currently 15 Dominion expansions; each introduces a particular gameplay concept or mechanism to the game, or focuses on a different aspect of gameplay.

After playing, may trash a hand Gold for a hand Loot. Totally fine in the games where it did anything, which was not enough games. Traits are a set of landscape cards. When one is in play, it modifies a Kingdom Pile in some way or another as directed on the card. Sometimes it affects how much cards from the pile cost, and sometimes it is a bonus that takes effect when a card from that pile is bought. For discussion of Plunder's interaction with Encampment , refer to the Encampment strategy section. Plunder has Traits, which are a new kind of landscape card that affects a single Action or Treasure pile. Ending the game by emptying the third Supply pile, Province s, or Colonies does trigger Search; you gain the Loot before the game ends. Usually this won't make a difference, but trashing Search and gaining Loot can affect your score due to abilities such as Fairgrounds , Tomb , and Keep , and there are a few abilities that might allow you to play the gained Loot before the end of your final turn and use it to buy some additional .

Hexes: Bad Omens • Delusion ( Deluded ) • Envy ( Envious ) • Famine • Fear • Greed • Haunting • Locusts • Misery ( Miserable / Twice Miserable ) • Plague • Poverty • War Right, before there were Traits, there was Cargo. Landscapes with "When you gain a Treasure..." and then what you got. Let's see what these looked like. This is just everything in the file; some had died before the concept did. Dominion was the first board game we actually chose together to start our collection and I remember opening it on Christmas day and playing it over and over again. That was either three or four years ago, and we’ve since expanded it, but it’s still being played and enjoyed. Dominion Gameplay The Loot pile isn't in the Supply; players can't buy or gain from it, except with cards that specifically gain Loot.

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