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Games Workshop 99120103029 Ork Mek Gun Action Figure

£16.495£32.99Clearance
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Let’s take a look at a unit that’s been smashing the opposition as one of Warhammer 40K’s top units, Ork Mek Gunz. Because a Warlord cannot be everywhere at once, the tribes are split into warbands that in turn are led by factional leaders called Warbosses. Each Warboss leads a warband of a hundred or so Orks, forming a rough and ready army that is capable of taking on almost any foe. Most warbands have a hard core of Ork Boy infantry at their heart, but beyond this they vary enormously from one to the next. Hit ‘Em Harder- A MEGANOBZ unit gets +1 Dmg with their Power Klaws or Killsawz for a Fight Phase. Not always useful depending on targets, but being able to have greater damage on tap can help them when going after particularly hard targets, or thus with Damage reduction. As with other Ork Stratagems, not cheap at 2CP, but can make all the difference on the right targets. All Orks belong to a tribe, but most also belong to a clan or "klan" -- a permanent social grouping of like-minded fighters often marked out by the colours and crude Ork glyphs they display on their bodies and vehicles. If your WARLORD is a WARBOSS, then once per battle, in your Command phase, you can call a Waaagh!. To do so, that WARBOSS must be on the battlefield or embarked on a TRANSPORT that is on the battlefield. If your WARLORD is a SPEEDBOSS, then once per battle, in your Command phase, you can instead call a Speedwaaagh!. To do so, that SPEEDBOSS must be on the battlefield. If your WARLORD is GHAZGHKULL THRAKA, you can instead call a Great Waaagh!. To do so, GHAZGHKULL THRAKA must be on the battlefield or embarked on a TRANSPORT that is on the battlefield.

Whether it’s constructing deadly dakka or designing wobbling bubbles of force to protect their fellow Orks, Meks are always ready to take on the next big challenge.

Contents

explode’ essentially translates to ‘An unmodified 6 to Hit does an additional hit’, so read that as ‘Does 2 Hits instead of 1’. Per the Core Rules, anything that might also happen on a 6 to hit (such as auto-wounding) does not apply to the additional hit, only the original.

In the Overlord's chamber, Horus found every Ork and Terminator dead, apart from the gore-drenched First Captain of the 1st Company, Ezekyle Abaddon, who was surrounded by crushed and broken Ork bodies. The Orks have been a threat to Humanity and the other intelligent species of the galaxy since before the earliest days of the Imperium, but the 41st Millennium marks an unprecedented surge in Greenskin activity. The galaxy trembles as a Great WAAAGH! echoes through the stars and beyond: The Speed Mob isn’t part of 10th edition 40k yet, but we’ve never seen a more likely candidate for being converted to a new Detachment.Some weapons have ‘Blast’ listed in their profile’s abilities. These are referred to as Blast weapons. In addition to the normal rules, the following rules apply to Blast weapons:

The Orks' widespread advance was only halted in 546.M32 when the Imperium resorted to the most extreme and desperate of measures to invade the Ork homeworld of Ullanor Prime and eliminate The Beast. The war incurred terrible costs upon the Space Marine Chapters of the Adeptus Astartes and the other military forces of the Imperium. However, the war also gave birth to the Ordo Xenos of the Inquisition and the Deathwatch Chapter of Veteran Space Marines who were together tasked with making sure that no xenos threat to Human dominance of the galaxy ever grew so great again. When the Emperor of Mankind revealed Himself to Humanity following the Long Night of the Age of Strife in the early 30th Millennium, He shaped war-torn Terra into a single unified world for the first time in long millennia. Once he had conquered Terra, He looked to taking His Great Crusade to the stars.However, this skill is an unconscious one preserved through genetic memories hard-wired into the Oddboyz's DNA by the Brain Boyz millions of standard years ago. Those who have studied Ork settlements (and survived) have observed that Ork civilisation is hierarchical in the extreme. The life of a Greenskin is determined not by rank or birth, but by size and savagery. There are countless instances of Ork Meks trying to master flight, but only a tiny fraction of them have achieved anything more than a spectacularly entertaining disaster. The Bad Moons are the richest Orks around, because their teef grow faster than anyone else's. This is not regarded as an unfair advantage, as any Ork big and nasty enough can simply smash the teef out of a Bad Moon's head. The Bad Moons essentially fulfill the role of a merchant caste in what Ghazghkhull Mag Uruk Thraka is the right hand of Gork and Mork (the Ork gods), prophet of the Ork Waaagh!, scourge of the Imperium, and greatest living warboss in all of Ork-kind. Ghazhgkhull was also one of the first special characters added to Warhammer 40,000 and his long and twisting life story has evolved in step with the game itself.

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