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Midnight Club LA - Complete Edition (Xbox 360)

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Louis Bedigian (October 26, 2008). "Midnight Club: Los Angeles - PS3 - Review". GameZone. Archived from the original on December 20, 2008 . Retrieved September 7, 2014. Vanity Licence Plate: Possible to give yourself one of these in 3 and LA. 3 truly does take it up to eleven; you can place any 2005-era licence plate from all fifty states on your car, and for California, Georgia and Michigan you can select a range of historical plates as well. There are a number of special abilities that have been brought into the game (a returning feature from the previous installment). These include an EMP, which disables the electronics of every vehicle around the player; Agro, which makes the player's vehicle indestructible-giving the ability to plow through traffic without slowing the car; Roar, which sends out a sound wave that will move traffic out of the player's way for a clear and straight path through the streets; and Zone, able to slow time and allow a temporary boost in handling. The previous installment had restricted special abilities to specific cars, but all vehicles in this game can now use any one of these above mentioned abilities, as chosen by the player. These abilities can also be changed at garages whenever necessary. a b Ryan Davis (October 31, 2008). "Midnight Club: Los Angeles Review (PS3, X360)". Giant Bomb . Retrieved September 7, 2014.

a b c Chris Roper (October 20, 2008). "Midnight Club: Los Angeles Review". IGN . Retrieved September 6, 2014. Always Night: The first three games all take place exclusively at night; while there is some progression of time, the sky will skip straight from dawn to dusk. The Emu (Volkswagen Passat), Schneller V8 (BMW M5), and Lusso XT (Lexus GS 300) can invoke this if used in the hands of a experienced player, regarding their ability to "fish tail" and hit the game's speed limit of 249 mph / 400 km/h without nitrous. Artifact Title: Midnight Club: Los Angeles has a full day and night cycle. The previous games were Always Night. Many of the online features were removed due to the closure of GameSpy in 2014. [ clarification needed] [8] Race Editor [ edit ]Old Save Bonus: If the player has a save file from Smuggler's Run on the PS2's memory card, the Baja Buggy becomes playable in the first game in the series. (Obviously only applies to the games produced for PS2, as opposed to LA which is for PS3.) Straw Feminist: Haley in II leads an all-female gang and makes disparaging remarks about men in general. The Zender Type S is awarded upon getting 100% completion in the first game. It's one of the fastest cars in the game, but it has the steering sensetivity of a go kart and the worst durability in the game. After flashing your headlights to activate the mission, press Y again to skip to the start of the race. It is not worth the time to earn a few Rep. points. On the PlayStation Portable version, it uses the same introduction showing Los Angeles as on console version, but it is not the exact same city as in the Xbox 360/Playstation 3 versions. Instead, it is the version of Los Angeles featured in Midnight Club II, in addition to Tokyo, also reused from Midnight Club II and Midnight Club 3: DUB Edition Remix.

The title of this series is a reference to the Japanese street racing team Mid Night Club . In the late 90's, they were infamous for their high-speed runs down the Bayshore Route on Tokyo's Shuto Expressway, which is why the "Wangan" (Bayshore) kanji is also included in the title, although it is also a shout-out to Wangan Midnight, as the "midnight" portion of the logo is stylized similarly. Curiously the few Japanese releases of the Midnight Club games (the first game and both Los Angeles and LA Remix) omit the kanji from the logo, presumably to avoid potential rights issues with Wangan Midnight rights owners Kodansha. Take 2 Games - Investor Relations General Information". Archived from the original on April 22, 2008 . Retrieved April 21, 2008. New York Is Only Manhattan: The first game starts off in New York, but is limited to Manhattan. The only evidence that the other boroughs exist is that one of your rivals, Larry Muller, proudly states he's from Queens. Completion: Attaining 100% Completion in the first three games awards you with one of the best cars in the game. In Midnight Club: Street Racing you get the Zender Type S for completing Career Mode 100%. In II you get the SLF450X by completing Career Mode and all Circuit Races. In 3, you get the Cadillac Sixteen. Rice Burner: Present to some extent the first two games, but the series takes numerous levels in Rice Burnerness with DUB Edition. Body kits, near-opaque window tint, spinners and super-bright neon (the latter three even on exotics) are standard on AI cars (and player cars depending on the person.)

Hoist by His Own Petard: Exercise caution when using Roar. It's easy to get wiped out by traffic you just blasted. Competing in races earns you more money and Rep. points depending on how well you do, how difficult the opposition and the Rep. level of your vehicle class (money only). Midnight Club: Los Angeles Review (X360)". GameTrailers. October 24, 2008 . Retrieved September 7, 2014.

Wide-Open Sandbox: Started this for Racing Games; the first game was a PS2 launch title. Part of the fun for players was being able to use "joyride" in the first game, allowing two players to fart around New York or London however they pleased. Pimped-Out Car: A key feature of the games. 3 and LA even have prize cars that had been pre-pimped by DUB Magazine. The Juggernaut: Aggro, available for luxury cars and SUVs in 3 and LA, allows the player vehicle to ram vehicles aside without suffering any damage or loss of speed. To give another example of how Nintendo Hard effects players, if you search this game you'll see references to people preferring to play the game in Race Editor mode where the game just lets you drive around and not actually compete.The Torque JX (Nissan Skyline GT-R R34) from "Midnight Club II" suffers a little from the weight, but it's fast enough to compete with Savo's Veloci (Saleen S7) and also, it's the most durable car in the game.

This is particularly glaring in the Remix version's Ginza tournament in Tokyo, which restricts you to using a D-class vehicle. 9 times out of 10 the AI will NOT be in a D-class car. Any of the motorcycles in II, 3, or LA. They are difficult to control at first, come with less nitrous boosts, and any crash results in your character falling off. But if you can master their handling and not crash, they become near unstoppable in the hands of an experienced player. A mode where players can freely cruise around the entire city. If a player wants to play a game they make one up and request it. If there is more than one race requested it will be added to a queue. If players wish to join the race they can accept the request, or they can choose to ignore it and keep cruising around the city at their leisure. Race Editor Free-for-all CTF: Players must capture a flag on the map and return it to a certain drop-off point on the map while other racers try to steal the flag for themselves. Whoever reaches the score limit first or has the highest score when the time runs out wins. Natalie Romano (October 26, 2008). "Midnight Club: LA Remix - PSP - Review". GameZone. Archived from the original on October 30, 2008 . Retrieved September 7, 2014.Chevrolet Camaro Concept · Dodge Challenger Concept · Lamborghini Murciélago Roadster · Mercedes-Benz S600 If " rubberband AI" was in the dictionary, this game would be a listed example. Winning by milliseconds is the norm. After you cross the finish line, the others racers jump across it like they were waiting just off screen. If you screw up anywhere, you will go from first place to last before you can blink and be left in the dust for the rest of the race. Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine Some of the official licensed vehicles are returning from Midnight Club 3: DUB Edition as a convertible; some of them can be playable vehicles the player can buy and drive, while most of them return as non-playable traffic vehicles. Audi RS4 · Chevrolet Cobalt SS · Datsun 280Z · Ford SVT Focus · Mazda RX-7 (FD) · Mazda RX-8 · Mitsubishi 3000GT VR-4 · Mitsubishi Eclipse GSX · Mitsubishi Eclipse Spyder GT · Mitsubishi Lancer Evolution IX MR · Mitsubishi Lancer Evolution X · Nissan 240SX · Nissan 350Z Roadster · Nissan Skyline GT-R V-Spec (R34) · Pontiac Solstice · Volkswagen Golf · Volkswagen Scirocco

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