276°
Posted 20 hours ago

Ravensburger The Quest for El Dorado Strategy Board Games for Adults and Kids Age 10 Years Up - 2 to 4 Players

£22.495£44.99Clearance
ZTS2023's avatar
Shared by
ZTS2023
Joined in 2023
82
63

About this deal

There’s plenty of tactical nuance here that I’m impressed and engaged during play. I’m just not sure that Great Wall of China does quite enough to stand out from the Samurai & Condottiere crowd. Most critically, it’s not quite fast enough to justify playing this over more meaty strategic games that also play in under an hour. Each round, a new card is revealed that displays a dangerous combination or threshold that players must avoid. There are two types of cards: Immediate Explosions and End-of-Turn Bombs. If an immediate explosion displays a threshold of 10+, then that means a player explodes the moment they roll a dice total of 10 or higher. If an End-of-Turn Bomb displays “2 Odds,” then a player explodes if their final result has 2 or more odd numbers among all their dice. Other possibilities include rolling a 4 or 5, rolling a pair, rolling three different number results, etc. While the differences are outwardly subtle, they feel surprisingly unique when deciding how many dice to roll and knowing whether there is the risk of an immediate explosion or not. Your draw pile is empty? If your draw pile doesn't contain enough cards to draw for your next turn, draw as many as possible. Then, shuffle your discard pile to form your new draw pile, then draw the rest of the cards you need. We have many ideas", continues Knizia. "They are in development, and it depends on individual publishers what we will do with them. For some publishers, it's important to have ideas of expansions, and others focus solely on the base game. The publishers will decide what they want to do. I will build the world, then the publishers can take one thing or another from it."

That said, this doesn't mean that expansions for The Quest for El Dorado will appear for this version of the base game right away. "It's a bit too early for us to talk about those", says van Buggenum. "Speaking for 999 Games, usually a board game first has to 'prove itself' in our market before we print an expansion. For now, the currently planned production of the Vincent Dutrait version is for the base game only." The weakening of the first player and rewarding of the second player is an important incentive that often convinces folks to give up on the first dibs prize and wait for the remaining one. The row will be cleared out and refreshed, and both point tokens will finally be earned if the second player can maintain their new position at the top until their next turn. When a player reaches one of the 3 finishing spaces, this triggers the final round (they will then place their playing piece on El Dorado to free up the finishing space). Each player left in that round will now play their final turn. Once the round is completed, the game is over. Rivers, Lakes, and a Water Vortex massively ups the water spaces of your map, putting a greater emphasis on paddle cards. But more than that, the rivers and vortex feature arrows that push your explorer one space further if you complete a card’s movement on them. So traveling along these spaces feels a lot like the moving walkways at the airport where you are moving faster and further than the steps you are taking. It’s quite fun to string together a 4 space movement with a couple single paddle cards.I’ll tell you what gives: Muisca cards are bankable cards. When you draw one into your hand, you can either play and discard it like normal or you can set it aside and save it for a future turn (where it doesn’t take up space in your hand). This allows you to call upon a stored Muisca card at precisely the moment when you need it most, rather than hope to draw it into your hand on the right turn. Players are allowed to store 2 Muisca cards at a time, and these cards add yet another layer of strategy to the experience. Wait a minute? A new edition of The Quest for El Dorado, for which Knizia and Ravensburger received a Spiel des Jahres nomination in 2017? It's being released with new artwork by Vincent Dutrait while the original version with Franz Vohwinkel's iconic artwork is still on print? Large format cards wouldn't match the original, which means that the existing Heroes & Hexes expansion wouldn't be compatible — and what about The Golden Temples standalone expansion that Ravensburger teased at Spielwarenmesse 2019 ahead of a late 2019 release? Is Knizia talking about those expansions — or something else? Boss’s are great to roll in terms of explosion avoidance and tiebreakers, yet they contribute nothing to your chances of having the highest sum and outright winning the round. So do you keep a boss result from your first or second roll, or reroll it?! Arghh! El Dorado shifted geographical locations until finally it simply meant a source of untold riches somewhere in the Americas," says Jim Griffith, a folklorist in Tucson, Arizona. Assemble the game as usual. The rules for movement, market, and discarding are unchanged. Each player gets a second playing piece in their color. The starting player places their playing pieces on starting spaces #1 and #3, the other player on #2 and #4.

Through the centuries, this passion gave rise to the enduring tale of a city of gold. In the 16th and 17th centuries, Europeans believed that somewhere in the New World there was a place of immense wealth known as El Dorado. Their searches for this treasure wasted countless lives, drove at least one man to suicide, and put another man under the executioner's ax. I won’t go into the full gameplay here because it’s so similar to how I explained Family Inc. But the gameplay differences are notable, as I find myself preferring them as well. With Family Inc., you only steal from other players’ queued stashes when you conclude your turn without busting. With No Mercy, you must decide to steal mid-turn, the moment you reveal a matching card, and sometimes it’s better to not steal from others if you wish to draw a second or third card without the chance of busting.

What is The Quest for El Dorado like?

The modular board is ace. Setting it up in different ways allows for oodles of replayability, especially as each section is double-sided. Not only that, it can be made shorter or longer to adjust the length of the game.

At the beginning of the game, you may choose from any of the 6 different expedition card piles on the market board. Once all 3 cards of a pile have been sold, you gain access to the cards next to the market board. It plays equally well at two as it does four. The Quest for El Dorado also works well for experienced gamers and those relatively new to the hobby too. If the rules were a bit more friendly this could easily be an entry level game, if it appeals a how to play video may make it accessible. Aristocracy is an interesting title in Reiner Knizia’s ludography. It was released in 2019 by publisher Tasty Minstrel Games—one of their last titles to be released before they went bankrupt. Obviously (and unfortunatly) Aristocracy wasn’t a big enough release to save that sinking ship. As a result, says Knizia, "For the first time in my career, I've financed and commissioned artwork for a game. I decided to step in and make sure that we would have unifying graphics. It cost me a lot of time, but that's what I had to invest to ensure that the game would exist in many countries." That said, Knizia knows that despite all of his years in the industry, his expertise is not in publishing and game production, so he went looking for someone who could handle all of the artwork, graphic design, and pre-production work. Since I brought up Guardians, let’s talk about them. The original El Dorado had a “Caves” variant, where the impassable Mountain spaces became Caves where players could explore to get upgrade tokens. This is a super fun variant that I always use. In The Golden Temples, these have become Caverns, and are now punishments… sort of. Most of the Cavern tokens, along with one of the new barricades, require you to give everyone else something positive. I don’t mind this at all — yes, it’s a punishment, but it makes players around the table happy, no one in particular gets sad, and it speeds up the game. However, one of the Caverns is a punishment, forcing a player to lose all of their gold. It can extremely brutal, particularly for an unsuspecting player who forgot that was a possibility even though I said so at the beginning and only ever saw the other types of tiles flipped, and then lost 4 gold.* (Love you, Steve.) It seems far too out of place for only one of the Caverns to act this way; since there are more than needed, I’ll be removing it, much like the Mandatory Quest in Lords of Waterdeep. I might even simply use the awesome Cave tokens from El Dorado, since I still own the game and intend to combine both in one box (they fit with room to spare).He had done my Medici for Grail Games, along with other titles for them, and he's very experienced in multiple areas," says Knizia. "When he told me that The Quest for El Dorado was his favorite game, we had a deal."

Asda Great Deal

Free UK shipping. 15 day free returns.
Community Updates
*So you can easily identify outgoing links on our site, we've marked them with an "*" symbol. Links on our site are monetised, but this never affects which deals get posted. Find more info in our FAQs and About Us page.
New Comment