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Plan B Games | Century: Spice Road | Board Game | Ages 8+ | 2-5 Players | 30-45 Minutes Playing Time & Repos Production, 7 Wonders Duel, Board Game, Ages 10+, 2 Players 30 Minutes Playing Time

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It's always an excellent service with brilliant products at a very competitive price - will use again! Which brings us neatly to the second action a player could decide upon: acquiring one of the six Merchant cards on display. The left-most card is free. If you want the second card, it costs one spice of your choice. The third card costs two spices, and so on.

Sukumaran, Arjun (2018-09-07). "Get Down to Spice Business." The New Indian Express. Retrieved 2018-10-06. An often-forgotten rule is that this action can be repeated multiple times in one turn, providing you have the appropriate cubes. So, using the example above, if you played that Trade card and had six cardamon cubes, you could do that trade three times. As a result, you’d receive three cinnamon and six safran.Overall, I am very pleased to add this to my collection and always have a great time when it hits the table. I will be looking forward to the next installment of the Century trilogy and it will be great to see how they all work together. Example: Tom has 6 turmeric and plays a card with which he can exchange 2 turmeric for 1 cardamom. He can now exchange 2, 4, or 6 turmeric for 1, 2, or 3 cardamom. Zatu has an excellent range of games and for most of them the best prices too. Delivery is always fast and I have never received a game in bad condition. 10/10 would recommend.

meeple: a small figure used as a playing piece in certain board games, having a stylized human form. (noun) /ˈmiːp(ə)l If you’re only interested in receiving the newest games this is the box for you; guaranteeing only the latest games! Buy New Releases Box » If you play a conversion card, you may convert spices on your caravan into the next most valuable spice (i.e. yellow (turmeric), red (saffron), green (cardamom) , brown (cinnamon)) the number of times depicted on the card. The simple setup and playtime helps keep her interested and even though the theme is not one that really shines through, the game has enough fun and depth to keep all levels of gamers invested throughout the play time. Duffy, Owen (2018-10-06). " Century: Eastern Wonders Makes Cardboard Spice Trading Fun Again." ArsTechnica.com. Retrieved 2018-10-16.At the end of your turn, if you have more spices on your caravan than you can transport, you must return spices of your choice into the bowls until your upper limit is reached. These coins are metal (just try to resist that delightful clink) and, like everything else in the box, contribute to Spice Road’s universally breathtaking visual panache, from its gorgeous cards to the spices, which come with four diddly bowls to tidy up unruly heaps of cubes. Put twice as many gold coins as there are players playing above the leftmost scoring card. C Place the same number of silver coins above the second card from the left. D The other card everyone starts with – two grey cubes with an upwards-facing arrow – is an Upgrade card. When played, this allows you to upgrade any two spices in your caravan into the next-most valuable spice, or to upgrade one spice cube twice. Return spices from your caravan to the bowl and claim the upgraded version of it.

To get the most out of your time with Spice Road, we’d recommend playing with around three or four players, opening up the more interesting interactive aspects of the design while keeping play time a comfortable length. The last round is triggered once a player has claimed their fifth victory point card, then whoever has the most victory points wins. Century: Spice Road has quality components and the artwork is great. The only bad points I can see to this game is that the theme is a bit on the bland side (pun intended) and at no point do you feel like a spice trader (Splendor has the same problem) and the game does feel like a solitaire experience as no real player interaction is involved. a b c Zimmerman, Aaron; Anderson, Nate; Mendelsohn, Tom (2017-12-08). "Ars Technica's ultimate board game buyer's guide". Ars Technica . Retrieved 2021-11-12.When the game arrived I didn’t know what to expect. For its relatively cheap price the box was a small to medium size with great artwork, but nothing I hadn’t seen before. Upon opening the box I was pleasantly surprised, the rule sheet was one piece of card with pictures and writing on both sides. Century: Spice Road is the first in a series of games that explores the history of each century with spice-trading as the theme for the first installment. In Century: Spice Road, players are caravan leaders who travel the famed silk road to deliver spices to the far reaches of the continent for fame and glory. Each turn, players perform one of four actions: Great online store for board games. They always arrive perfectly and undamaged which is important to me. Place golden coins above the Point cards – specifically, the first (left-most) card in this row. Put as many gold coins here as the number of players, multiplied by two (eight, for example, in a four-player game). Place the same number of silver coins above the second card.

Play a card from your hand. These may be an upgrade card which allows you to upgrade a spice cube to the next level or a Spice Card where you collect a set amount of spices. The clever thing about these three games is that as well as being excellent gateway games in their own right, any two of the three can amalgamate, providing a new bumper-game, entirely. However, in this tutorial we’re only focusing on how to play the one that set the ball rolling – Century: Spice Road. So clamber onto your camel, join the caravan and let’s trade some spices… Century: Spice Road - Set-Up

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Century: Spice Road is a neat little strategy and engine building game where you and your opponents are Spice Merchants. Duffy, Owen (2017-06-03). "Century Spice Road, Catch the Moon, Sagrada Games Review – Fiendish Fun." The Guardian. Retrieved 2018-10-06.

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