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The Silent Hill Collection (PS2)

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Sterling, Jim (June 9, 2008). "Fear 101: A Beginner's Guide to Survival Horror". IGN. IGN Entertainment, Inc. p.1. Archived from the original on October 4, 2011 . Retrieved September 22, 2011. Silent Hill 2 Ending Analysis". サイレントヒル3公式完全攻略ガイド: 失われた記憶-サイレントヒル・クロニクル-。[ Silent Hill 3 Official Strategy Guide / Lost Memories: Silent Hill Chronicle] (in Japanese). Japan: Konami. 2003. pp.50–51. ISBN 4-7571-8145-0. OCLC 168084311. JonathanBarkan (August 7, 2015). "Have You Heard This 'Silent Hill'-Inspired Metal Album?". Bloody Disgusting! . Retrieved September 29, 2022.

Prescreen focus: Silent Hill 2". Edge. No.91. Bath, United Kingdom: Future Publishing. December 2000. pp.44–48. Duell, Ron (May 4, 2015). "Silent Hills petition lands 88,000 signatures asking Konami to continue development". TechnoBuffalo . Retrieved May 9, 2015. Silent Hill: Cold Heart was the originally planned version of Silent Hill: Shattered Memories. [36] The game would have followed a female protagonist called Jessica Chambers as she decides to take a trip to visit her parents. However, in doing so she becomes trapped in an enormous snowstorm. To save her herself, she follows an ambulance in hopes of finding a safe place, which would leave her to suddely end up in Silent Hill. [37] Compared to Shattered Memories where running is the only way to avoid enemies, the game would have retained the use of Melee Combat from previous games. These combat moments were meant to take advantage of the Wii controller to create a real and intense experience using improvised weapons. [38] The Box [ edit ]a b c d e f g h i Thompson, Jon. "Silent Hill 2 – Review". Allgame. Rovi Corporation. Archived from the original on November 15, 2014 . Retrieved February 10, 2012. Konami (Team Silent) (September 21, 2001). Silent Hill 2 (PlayStation 2). Konami. Level/area: In Water ending.

a b "Silent Hill 2: Greatest Hits". IGN. Archived from the original on June 24, 2010 . Retrieved June 13, 2010. a b c d e f g "Silent Hill 2 Character Commentary". サイレントヒル3公式完全攻略ガイド: 失われた記憶-サイレントヒル・クロニクル-。[ Silent Hill 3 Official Strategy Guide / Lost Memories: Silent Hill Chronicle] (in Japanese). Japan: Konami. 2003. pp.46–47. ISBN 4-7571-8145-0. OCLC 168084311. a b "Silent Hill 3 Interview". IGN. IGN Entertainment, Inc. June 12, 2002. Archived from the original on April 7, 2012 . Retrieved September 28, 2011. a b c Konami (Team Silent) (September 21, 2001). Silent Hill 2 (PlayStation 2). Konami. Level/area: Lakeview Hotel. The installments in the Silent Hill series contain various symbolism. The symbols are images, sounds, objects, creatures, or situations, and represent concepts and facts, as well as feelings, emotions, and mental states of the characters. [69] [70] [71] [72] [73] [74] [75] [76] Gameplay [ edit ] Visibility in the series is mostly low due to fog or darkness.Miska, Brad (April 18, 2012). "Open Road To Distribute 'Silent Hill: Revelation 3D' This Halloween!!!!". Bloody Disgusting . Retrieved April 22, 2012.

Anderson, Lark (January 19, 2010). "Silent Hill: Shattered Memories Review for Wii". GameSpot. Archived from the original on March 29, 2012 . Retrieved May 2, 2010. Main article: List of Silent Hill series characters Recurring elements [ edit ] Plot traits and symbolism [ edit ] Joe Romersa Interview: Writing Songs for Silent Hill (March 2008)". www.game-ost.com. Archived from the original on June 27, 2018 . Retrieved November 10, 2016. Sato, Takayoshi. "My Resume". SatoWorks. Archived from the original on July 16, 2011 . Retrieved January 6, 2011.Winegarner, Tyler (August 6, 2003). "Silent Hill 3 Review for PlayStation 2". GameSpot. Archived from the original on March 14, 2010 . Retrieved May 2, 2010. a b Lundrigan, Jeff (November 2001). "Finals". Next Generation. Vol.4, no.11. Imagine Media. p.100. VII: The Chariot – Symbols". Silent Hill 3 公式完全攻略ガイド/失われた記憶 サイレントヒル・クロニクル[ Silent Hill 3 Official Strategy Guide / Lost Memories: Silent Hill Chronicle] (in Japanese). NTT Publishing Co., Ltd. July 31, 2003. p.93. ISBN 4-7571-8145-0. The first installment's scenario was created by director Keiichiro Toyama. [85] The story of the second installment, Silent Hill 2, was conceived by CGI director Takayoshi Sato, who based it on the novel Crime and Punishment, with individual members of the team collaborating on the game's actual scenario; [86] [87] [88] the main writing was done by Hiroyuki Owaku and Sato. [86] [87] [89]

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